Lionel
Pigou
Hi! π Iβm a software engineer specializing in machine learning, graphics engineering and game development. I enjoy tackling complex challenges and pushing the limits of technology. π Feel free to browse through my work and discover the fascinating intersection of technology and creativity. β¨
Machine Learning
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Multimodal Language Model for SLR -
Residual Neural Networks for Sign Language Recognition -
Kaggle: U-Net Segmentation for Lung Cancer Prediction -
Recurrent Neural Networks for Gesture Recognition -
Kaggle 1st Place: Classifying Plankton -
HMMs and 3D CNNs for Gesture Recognition
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3D ConvNets for Gesture Recognition
Graphics Engineering
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GPU Physics: Position Based Dynamics -
Ray Traced Fog & Reflections in Voxel Space -
Voxel Meshing on GPU: Naive Surface Nets -
Global Illumination using the Flood Fill Algorithm -
Eulerian Fluid Simulation
Game Development
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Procedurally Generated Islands in Meor -
Network Synchronized Multiplayer Boss Encounters -
Meor -
Mad Adventures
© 2024 Lionel Pigou